Magic Does Exile Cards Get Exiled Again if They Die From the Field

Exile

Duels Exile symbol.png

Keyword Action
Introduced Alpha (mechanic)
Magic 2010 (keyword)
Last Used Evergreen
Reminder Text No official reminder text
Scryfall Search
oracle:"Exile"

Contents

  • i Clarification
  • ii Rules
    • 2.ane Obsolete terminology
  • 3 Flavor
  • iv Examples
  • 5 Capping
    • 5.one List of Capping spells
  • 6 List of exile spells
    • vi.one Instants
    • 6.2 Sorceries
    • 6.3 Creatures which cause exile
    • six.four Enchantments
    • 6.5 Planeswalkers which have or produce exile abilities
    • half dozen.6 Artifacts which cause exile
    • vi.7 Cards that check for exile
    • vi.8 Notes
  • vii References

Exile is a game zone outside the field of play. It is as well a keyword action, meaning "put into the exile zone".[ane]

Exile was known every bit "removed from the game" earlier it was renamed every bit office of the Magic 2010 rules update.[2]

Description [ ]

The exile zone has a diversity of uses, most stemming from the fact that no regular game action volition invoke the exile zone unless specifically named, which ways it is rarely cluttered.

The exile zone is ofttimes used as a property identify for other cards, as seen with the mechanics Adventure, flicker, Foretell, Banner, Madness and Append. Cards may grant temporary or permanent access to playing or casting cards they exile, such as Abbot of Keral Proceed, Author of Shadows, or Brilliant Ultimatum.

All the same, it is too sometimes used as a less accessible graveyard as a zone for cards that were removed by the opponent, for example, a brute removed with Swords to Plowshares. It is as well extremely difficult to protect against a menu like Last Judgment, as there is lack a of an Indestructible counterpart, with only a small list of spells that can practise and then. Graveyard detest oft takes the grade of exiling, given at that place is nowhere else to go. Unlike other zones, it is considerably harder to access cards from this zone. Only a few cards, such as Pull from Eternity or Riftsweeper, tin can bear upon them without having exiled the cards themselves. Mark Rosewater tries to limit such cards.[three]

It tin exist used equally a cost for when the graveyard is the fuel (Delve and Escape), or when the mechanic intends to recur exactly in one case (Embalm, Flashback, Academy Rector), or if the price is cards in mitt and could be exploited if it was worded to discard (pitch spells). This sometimes overlaps with using it as a storage space, for when the mechanic tracks qualities of the card (Cipher, Haunt, Imprint).

Finally, some cards exile themselves when information technology is deemed recurring them is considered too unsafe (Ajani, Force of the Pride, All Lord's day'south Dawn, Temporal Mastery). Cards in this category are extra plough spells or recursive effects that can target other copies of themselves.

Exiling primarily occurs among white, black, and colorless cards.

Rules [ ]

From the glossary of the Comprehensive Rules (February 18, 2022—Kamigawa: Neon Dynasty)

Exile
1. A zone. Exile is essentially a holding area for cards. It used to be known as the "removed-from-the-game" zone.
ii. To put an object into the exile zone from any zone it's currently in. An "exiled" menu is i that's been put into the exile zone.
See rule 406, "Exile."

From the Comprehensive Rules (Feb 18, 2022—Kamigawa: Neon Dynasty)

  • 406. Exile
    • 406.ane. The exile zone is essentially a holding area for objects. Some spells and abilities exile an object without any way to return that object to some other zone. Other spells and abilities exile an object only temporarily.
    • 406.2. To exile an object is to put it into the exile zone from whatsoever zone it'southward currently in. An exiled menu is a menu that'due south been put into the exile zone.
    • 406.3. Exiled cards are, by default, kept face upwards and may be examined past any player at whatever time. Cards "exiled face down" tin't be examined by any role player except when instructions allow it. Notwithstanding, if a actor is instructed to await at a carte du jour and so exile it face down, or once a player is allowed to look at a card exiled confront downward, that actor may continue to expect at that menu as long every bit it remains exiled, even if the teaching assuasive the player to do and then no longer applies.
      • 406.3a A card exiled face down has no characteristics, but the spell or ability that exiled information technology may permit it to be played from exile. Unless that card is existence cast face up down (run into rule 708.4), the card is turned face up but earlier the role player announces that they are playing the card (see rule 601.ii).
      • 406.3b Some spells and abilities allow a player to cast spells with sure qualities from among face-down cards in exile. A histrion may cast such a spell only if they are allowed to wait at the face-down card in exile and if the resulting spell has the specified qualities.
    • 406.iv. Face-downward cards in exile should be kept in divide piles based on when they were exiled and how they were exiled. If a player is instructed to cull an exiled card, the thespian may choose a specific face-downward bill of fare simply if the role player is allowed to look at that card. Otherwise, they may cull a pile of face-down exiled cards, and so a card is chosen at random from inside that pile. If choosing such a card is part of casting a spell or activating an ability, the chosen card isn't revealed until later that toll is fully paid. (See rule 601.2i.)
    • 406.v. Exiled cards that might render to the battleground or any other zone should be kept in separate piles to go along track of their respective ways of returning. Exiled cards that may accept an impact on the game due to their ain abilities (such equally cards with haunt) or the abilities of the cards that exiled them should likewise be kept in separate piles.
    • 406.6. An object may have i ability printed on it that causes 1 or more cards to be exiled, and another power that refers either to "the exiled cards" or to cards "exiled with [this object]." These abilities are linked: the 2nd refers only to cards that have been exiled due to the first. See rule 607, "Linked Abilities."
    • 406.7. If an object in the exile zone becomes exiled, it doesn't change zones, but information technology becomes a new object that has just been exiled.
    • 406.8. Previously, the exile zone was called the "removed-from-the-game zone." Cards that were printed with text that "removes [an object] from the game" exiles that object. The aforementioned is true for cards printed with text that "sets [an object] aside." Cards that were printed with that text accept received errata in the Oracle carte reference.

From the Comprehensive Rules (February 18, 2022—Kamigawa: Neon Dynasty)

  • 701.11. Exile
    • 701.11a To exile an object, movement information technology to the exile zone from wherever it is. Run across dominion 406, "Exile."

Obsolete terminology [ ]

From the glossary of the Comprehensive Rules (February 18, 2022—Kamigawa: Neon Dynasty)

Remove from the Game, Removed, Removed-from-the-Game Zone (Obsolete)
"Remove [something] from the game" is an obsolete term for "exile [something]." "The removed card" is an obsolete term for "the exiled card." The removed-from-the-game zone is an obsolete term for the exile zone. Cards with that text have received errata in the Oracle card reference. See Exile.

From the glossary of the Comprehensive Rules (February 18, 2022—Kamigawa: Neon Dynasty)

Fix Aside (Obsolete)
"Fix [something] aside" is an obsolete term for "exile [something]." Cards with that text have received errata in the Oracle card reference. See Exile.

Season [ ]

Due to the multiple uses of the exile zone, there is no unified flavour of exile, though the flavor of exiling cards from the battleground is often of disappearance or transformation. The exile zone itself oftentimes represents oblivion, a region across decease.[4] [5] Nevertheless, the zone tin can besides stand for any of various states of inaccessibility not related to a player's graveyard, such as on Swords to Plowshares or Grimoire Thief.

Because graveyard interaction is frequently flavored as a class of necromancy, spells that kill and exile creatures are often flavored as making the brute unable to be revived, either past way of exorcising spirits (such every bit Rest in Peace) or by reducing the brute to a land that its body cannot possibly be reanimated (such equally Lava Coil).

Examples [ ]

Example one

Erase {W}
Instant
Exile target enchantment.

Example 2

Exile {2} {W}
Instant
Exile target nonwhite attacking creature. You proceeds life equal to its toughness.

Capping [ ]

"Capping" is a slang term of a special type of exile, which refers to searching an opponent's library for specific cards and exiling them in lodge to deny the opponent of their use at some hereafter time. It is named afterward the card Jester'south Cap, the starting time menu to use the result.

List of Capping spells [ ]

List of exile spells [ ]

Instants [ ]

  • Abzan Amuse — {W} {B} {G} target creature ability 3 or greater, your selection.
  • Altar'south Light — {2} {W} {W} target artifact or enchantment, your choice.
  • Anguished Unmaking — {1} {W} {B} target nonland permanent, your pick. You lose iii life.
  • Angelic Acension — {1} {W} target creature or planeswalker, your choice. Its' controller makes a 4/4 Affections with flight.
  • Baleful Mastery — {3} {B} exile target creature or planeswalker.
  • Blazing Hope — {W} target beast with power greater than or equal to your life full, your choice.
  • Blessed Reincarnation — {3} {U} target brute an opponent controls, your choice. Replaces with the next animate being in that player'south library. Spell has Rebound.
  • Celestial Purge — {1} {W} target blackness or reddish permanent, your pick.
  • Complete Disregard — {2} {B} target animate being with ability iii or less, your choice.
  • Consuming Sinkhole — {3} {R} target land creature, your choice.
  • Counterbore — {3} {U} {U} counter target spell, search same proper noun.
  • Crib Bandy — {2} {W} target creature, your choice. Its controller creates a one/1 colorless Shapeshifter creature token with changeling.
  • Cremate — {B} target creature from a graveyard, your selection.
  • Crypt Incursion— {2} {B} all beast cards from target player's graveyard. Y'all proceeds 3 life for each card exiled this way.
  • Eradicate — {2} {B} {B} target nonblack animal, your choice, search aforementioned name.
  • Deicide — {1} {W} target enchantment, your choice. If god card subtype, search aforementioned proper name.
  • Deny Existence — {2} {U} counter target fauna spell.
  • Devouring Light — {1} {W} {W} target attacking or blocking creature, your choice.
  • Dissipate — {1} {U} {U} counter target spell.
  • Exile — {2} {W} target nonwhite attacking fauna, you lot gain life equal to its toughness.[6]
  • Expel — {2} {W} target tapped creature,
  • Extirpate — {B} target menu in a graveyard other than a basic land carte, your choice, search same proper noun - Split second
  • Terminal Breath — {1} {W} target brute with ability 2 or less. Its controller gains 4 life.
  • Path to Exile — {W} target brute, its controller may search library for a basic country card.
  • Pillar of Light — {2} {W} Exile target creature with toughness 4 or greater
  • Prismatic Ending — {X} {W} nonland permanent, mana value less than or equal to the number of colors used to cast (0-5)
  • Rakdos Amuse — {B} {R} all cards from target player's graveyard - tri-modal spell
  • Quash — {2} {U} {U} counter target instant or sorcery, search same proper noun.
  • Scour — {2} {W} {W} target enchantment, your choice, search same name.
  • Selesnya Charm — {W} {G} target creature with ability 5 or greater, your choice - tri-modal spell.
  • Shattering Blow — {1} {R/W} target artifact, your option.
  • Surgical Extraction — {B/P} target card in graveyard, search same proper noun.
  • Swords to Plowshares — {W} target creature, its controller gains life equal to its ability.
  • Splinter — {2} {G} {G} target antiquity, your choice, search same name.
  • Summary Dismissal — {2} {U} {U} exile all spells.
  • Trostani's Judgment — {5} {W} target creature, your choice - Populate.
  • Unmake — {W/B} {W/B} {W/B} target creature, your selection.
  • Utter Stop — {2} {W} {B} target nonland permanent, your choice.
  • Vanishing Poesy — {W} {B} target monocolored permanent, your choice.
  • Vile Rebirth — {B} Exile target creature bill of fare from a graveyard. Put a ii/2 black Zombie animate being token onto the battlefield.
  • Void Shatter — {1} {U} {U} counter target spell.

Sorceries [ ]

  • Aether Snap — {3} {B} {B} all tokens. Remove all counters from all permanents.
  • Agonizing Remorse — {1} {B} nonland card of your option from target opponent'southward hand or graveyard. You lose 1 life.
  • Angelic Edict — {4} {W} target animal or enchantment, your selection
  • Appetite for Brains — {B} reveals hand, card with converted mana price {4} or greater, your selection
  • Castigate — {W} {B} reveals hand, nonland bill of fare, your choice
  • Expletive of the Swine — {X} {U} {U} 10 target creatures (of your pick). For each creature exiled this way, its controller puts a 2/2 light-green Boar creature token onto the battlefield.
  • Cranial Extraction — {3} {B} name a nonland card, your choice, search aforementioned proper noun
  • Crumble to Grit — {3} {R} target nonbasic state, search same proper name - Devoid
  • Prescript of Annihilation — {8} {R} {R} all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all easily - Cycling {5} {R} {R} which also destroys all lands
  • Diminishing Returns — {2} {U} {U} each player shuffles their manus and graveyard into their library, acme 10 cards of your library, then each thespian draws upwards to seven cards.
  • Dispossess — {2} {B} proper noun an artifact carte, your pick, search aforementioned name
  • Eradicate — {2} {B} {B} target nonblack creature, search same name
  • Excoriate — {3} {W} target tapped beast.
  • Fade into Antiquity — {2} {G} target antiquity or enchantment (of your choice).
  • Gild— {3} {B} target creature. Put a colorless antiquity token named Golden onto the battleground. It has "Cede this artifact: Add one mana of any color."
  • Glare of Heresy— {1} {W} target white permanent (of your choice).
  • Haunting Echoes — {3} {B} {B} all cards from target actor's graveyard other than bones land cards; for each menu exiled this manner, search that actor'south library for all cards with the same name as that card and besides exile them.
  • Identity Crisis — {2} {W} {W} {B} {B} all cards from manus and graveyard, your pick
  • Space Obliteration — {1} {B} {B} name a creature card, your choice, search same name
  • Lobotomy — {2} {U} {B} reveals hand, card other than a basic state bill of fare, your choice, search same proper noun
  • Lost Legacy — {1} {B} {B} name a nonartifact, nonland card, your choice, search same name, opponent then draws cards equal to number of cards exiled from their hand
  • Memoricide — {3} {B} proper name a nonland card, your choice, search same name
  • Merciless Eviction — {4} {W} {B} choose one — exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
  • Mind Swords — {1} {B} two cards from their hand, each player
  • Necromentia — {1} {B} {B} proper name a nonbasic land card, your choice, search same name, opponent and then creates black 2/2 zombie tokens equal to number of cards exiled from their manus
  • Necrotic Fumes — {1} {B} {B} target creature or planeswalker.
  • Nighttime Terrors — {2} {B} reveals hand, nonland card, your selection
  • Psychic Theft — {1} {U} reveals hand, instant or sorcery menu, your choice
  • Reap Intellect — {X} {2} {U} {B} reveals hand. Y'all choose upward to X nonland cards from information technology and exile them. For each card exiled this mode, search that histrion's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.
  • Revoke Existence— {1} {W} target artifact or enchantment.
  • Slaughter Games — {2} {B} {R} name a nonland menu, your choice, search aforementioned name - Can't exist countered past spells or abilities
  • Sowing Salt — {2} {R} {R} target nonbasic land, your choice, search same proper noun
  • Splinter — {2} {G} {G} target artifact, search aforementioned name
  • Stain the Heed — {4} {B} proper name a nonland card, your option, search aforementioned name - Convoke
  • Struggle for Sanity — {2} {B} {B} target opponent reveals their paw. That player exiles a card from it, then you exile a carte du jour from information technology. Repeat this process until all cards in that mitt have been exiled. That player returns the cards they exiled this way to their hand and puts the residual into their graveyard.
  • Suppress — {2} {B} all cards from target histrion'southward hand face down, your selection (exiled card returns at beginning of the end pace of that player's next turn)
  • Surgical Extraction — {B/P} target card in a graveyard other than a basic land card, your choice, search same name
  • Transmogrify — {3} {R} target creature. That creature's controller reveals cards from the acme of their library until they reveal a animal card. That thespian puts that carte du jour onto the battlefield, then shuffles the remainder into their library
  • Idea Hemorrhage — {2} {B} {R} name a nonland bill of fare, reveals hand, your selection, search same name (besides deals 3 harm for each card with that name revealed this mode)
  • Unmoored Ego — {2} {U} {B} name any card, your choice, search aforementioned name, opponent then draws cards equal to number of cards exiled from their manus

Creatures which cause exile [ ]

  • Admonition Angel {3} {W} {W} {W} : Landfall: a nonland permanent. The exiled cards return to the battlefield when Admonition Angel leaves the battlefield.
  • Agent of Erebos — {3} {B} Constellation (including itself): all cards from a graveyard
  • Amphin Mutineer {3} {U} : non-Salamander creature. Its controller gets a 4/3 token. Encore {4} {U} {U}
  • Angel of the Ruins {5} {W} {W} : when enters the battlefield, exile up to two target artifacts and/or enchantments
  • Ashen Rider— {4} {W} {W} {B} {B} : When enters the battlefield or dies, target permanent
  • Banisher Priest — {1} {W} {W} : When enters the battlefield, until Banisher Priest leaves the battlefield.
    • Banisher Priest–similar effects (When this card enters the battleground, exile target creature/permanent until this carte leaves play.) are primary in white, and used to be secondary in blue.[7] [viii] Currently, it has been removed grade bluish.[9]
    • Greenish was as well considered every bit a secondary color, simply this never materialized.[10] [11] [9]
  • Brain Maggot— {1} {B} : When enters the battlefield, look at cards in target opponents paw, exile i until Encephalon Maggot leaves the battlefield
  • Daxos of Meletis— {W} {U} Whenever deals combat harm to a player, height card of that player's library. You lot gain life equal to that card'southward converted mana price. Until end of turn, you may cast that carte du jour and you may spend mana equally though it were mana of any color to cast it.
  • Deathrite Shaman — {B/G} - exile different target cards for various effects
  • Fiend of the Shadows — {3} {B} {B} 3/3 - deals combat damage to a player, a card from their hand, their choice
  • Ghastlord of Fugue — {U/B} {U/B} {U/B} {U/B} {U/B} 4/iv - deals combat damage to a actor, reveals paw, a carte du jour, your choice
  • Hypnox — {8} {B} {B} {B} 8/8 - when this enters the battleground (if cast from hand), all cards from target opponent's hand
  • Kyoki, Sanity'due south Eclipse — {4} {B} {B} 6/4 - whenever its controller cast a Spirit or Arcane spell, a carte from target opponent'due south paw, their choice
  • Laelia, the Bract Reforged — {2} {R} Whenever Laelia attacks, Exile the acme card of your library. Yous may play it this plow.
  • Lord of the Void — {4} {B} {B} {B} 7/seven - whenever this deals combat damage to a thespian, exile the tiptop vii cards of that player's library, then put a creature bill of fare from among them onto the battlefield nether your control.
  • Magus of the Jar — {T} , Sacrifice Magus of the Jar: Each thespian exiles all cards from their hand face down and draws 7 cards. At the beginning of the adjacent end step, each histrion discards their hand and returns to their hand each card they exiled this style.
  • Mesmeric Fiend — {1} {B} one/ane - when this enters the battlefield, target opponent, reveals hand, nonland menu, your option (when this leaves the battlefield, return the exiled card to its possessor's mitt.)
  • Nightveil Specter — {U/B} {U/B} {U/B} ii/iii - whenever it deals gainsay harm to a player, that player exiles the top carte du jour of their library.
  • Shimian Specter — {2} {B} {B} 2/2 - deals gainsay damage to a player, reveals hand, nonland bill of fare, your choice, search aforementioned name
  • Sin Collector — {1} {W} {B} when this enters the battleground, target opponent, reveals hand, instant or sorcery, your option.
  • Tidehollow Sculler — {W} {B} 2/2 - when this enters the battlefield, target opponent, reveals hand, nonland card, your choice (when this leaves the battlefield, return the exiled card to its possessor'southward manus.)

Enchantments [ ]

  • Act of Authority — {1} {W} {W} : Artifact or enchantment when information technology enters the battlefield. Another artifact or enchantment on your upkeep, but doing so gives control of Act of Authority to that permanent'due south controller.
  • Chained to the Rocks — {W} : When enters the battleground, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield.
  • Descent into Madness — {3} {B} {B} at the start of your budget, put a despair counter on Descent into Madness, then each player exiles X permanents they command and/or cards from their paw, where 10 is the number of despair counters on Descent into Madness.
  • Elkin Lair — {3} {R} at the beginning of each role player'southward budget, that actor exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the histrion hasn't played the card, they put information technology into their graveyard.
  • Oblivion Ring — {2} {W} : When enters the battlefield, exile target fauna an opponent controls until Oblivion Ring leaves the battlefield.
  • Parallax Nexus — {2} {B} - Fading {5} - Remove a fade counter from this: Target opponent exiles a carte du jour from their mitt. When Parallax Nexus leaves the battlefield, each actor returns to their hand all exiled cards.
  • Planeswalker'southward Mischief — {2} {U} - {3} {U} : Target opponent reveals a card at random from their hand. If it's an instant or sorcery bill of fare, exile it. Yous may bandage information technology without paying its mana cost for equally long as information technology remains exiled. (If it has Ten in its mana cost, X is 0.) At the beginning of the next end step, if yous haven't cast it, return it to its owner'southward hand. Activate this power just whatsoever time you lot could cast a sorcery.
  • Rest in Peace — {1} {W} when this enters the battlefield, exile all cards from all graveyards. If a carte or token would exist put into a graveyard from anywhere, exile it instead.

Planeswalkers which have or produce exile abilities [ ]

-iii : Return target nonland permanent to its owner'south hand, and so that thespian exiles a card from their hand.

-ten : Exile all cards from all opponents' hands and graveyards.

-vii : Exile the meridian vii cards of your library. You may play them this plough.

-9 : Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle your library. You may cast them this plow. Add together six {R} .

-vii : Exile the top 10 cards of your library. Choose an instant or sorcery card exiled this way and re-create information technology three times. You may cast the copies without paying their mana costs.

  • Chandra, Torch of Defiance {2} {R} {R} +1 : Exile the elevation card of your library. You may cast that carte du jour. If you don't, Chandra, Torch of Disobedience deals 2 damage to each opponent.
  • Gideon Blackblade {1} {W} {W} -6 : Exile target nonland permanent.
  • Gideon, Champion of Justice {2} {W} {W} -15 : Exile all other permanents.
  • Gideon, the Oathsworn {4} {W} {W} -9 : Exile him and each animate being your opponents command.
  • Jace, Architect of Thought {2} {U} {U} -8 : For each histrion, search that player's library for a nonland card and exile it, then that actor shuffles their library. You may cast those cards without paying their mana costs.
  • Jace, the Mind Sculptor {2} {U} {U} -12 : Exile all cards from target player's library, then that player shuffles their manus into their library.
  • Jace, Telepath Unbound ( {1} {U} , transforms from Jace, Vryn'due south Prodigy) — -3 : You may cast target instant or sorcery carte du jour from your graveyard this turn. If that spell would be put into your graveyard this turn, exile it instead.
  • Jaya Ballard {2} {R} {R} {R} -8 : Yous get an keepsake with "Yous may cast instant and sorcery spells from your graveyard. If a spell cast this manner would be put into your graveyard, exile information technology instead."
  • Karn Liberated {7} +4 : Target role player exiles a menu from their manus.

-3 : Exile target permanent.

-1 : Exile target nonland permanent with converted mana cost 1 or less.

-2 : Exile target creature you control, so reveal cards from the meridian of your library until you reveal a creature card with higher converted mana cost. Put that carte onto the battlefield and the rest on the bottom of your library in a random order.

+1 : Each opponent exiles 2 cards from their mitt. -12 : Exile each nonland permanent your opponents control.

-3 : Exile target antiquity or brute. -8 : Exile all cards from all graveyards. Add together {R} {R} {R} .

-8 : Y'all get an emblem with "Whenever you cast a spell, exile target permanent."

Artifacts which crusade exile [ ]

Cards that check for exile [ ]

Notes [ ]

In the to a higher place list; "their choice" means the target thespian gets to choose which cards to exile, "your selection" ways the person casting the spell gets to choose, "search aforementioned name" means search exiled bill of fare'southward controller's graveyard, manus, and library for all cards with the same name as that card and exile them also.

References [ ]

  1. Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.
  2. Marker Rosewater (August 17, 2009). "In My Day". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (July 16, 2017). "Are we likely to see more cards that collaborate with the 'exile' zone?". Blogatog. Tumblr.
  4. Doug Beyer (December 10, 2008). "The Flavor of Zones". magicthegathering.com. Wizards of the Coast.
  5. Doug Beyer (August xix, 2009). "Our Path to Exile". magicthegathering.com. Wizards of the Coast.
  6. Magic Arcana (April 26, 2002). "Marriage of Convenience". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Declension.
  8. Marker Rosewater (February sixteen, 2018). "I can simply detect 2 in blueish (Jumbo Whale and 24-hour interval of the Dragons) and 0 in greenish". Blogatog. Tumblr.
  9. a b Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2022 Changes". magicthegathering.com. Wizards of the Declension.
  10. Mark Rosewater (December 10, 2018). "Is the 'Green is Secondary in Banisher Priest effects' experiment something that never materialized, but something we haven't seen however, or something else?". Blogatog. Tumblr.
  11. Marker Rosewater (Baronial 03, 2019). "I don't retrieve we've seen whatever Dark-green animal practise that since you wrote it". Blogatog. Tumblr.

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Source: https://mtg.fandom.com/wiki/Exile

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